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My name is Dries and i’m a 3D technical Artist.


V-MUST introduces the V-MOVE program:

V-MusT is a EU FP7-funded network of excellence that aims to provide the heritage sector with the tools and support to develop virtual museums that are educational, enjoyable, long-lasting and easy to maintain.

V-MOVE is an international training programme for heritage professionals and researchers in the field of virtual museums, aiming to enhance the skills and knowledge of digital visualisation and communication technologies, focused on virtual museums. The V-MOVE innovative and experimental training integrates multi-disciplinary research across social, historical, humanistic and technological sciences. Interested applicants could apply for one mobility program and prepare a specific programme of work, together with the tutor of the hosting institutions.


My internship is split into 2 parts:

–  Part 1 @ Visual Dimension: Create high polygon, prerendered landscape scenes (for example in E-on Vue software).

–  Part 2 @ CNR-ITABC: Create low polygon, real-time landscape scenes (for example in Unity).


Sample project to use:

Ename, a village near oudenaarde (Belgium) is recontsructed in 3D about 12 years ago by Daniel pletinckx (Visual Dimension). It is demontrated (permanent) at the Cultural Heritage Centre at Ename.

There were build 9 different 3D models, every model another period in time.

Years of research in books, archeological research etc are done to finally come to enough information to reconstruct the village over time.

Now, we want to update the models with the lastest technology, prerendered and real-time.



Visual Dimension has two activity domains: cultural heritage and architecture. The cultural heritage department focuses on implementing innovative digital technologies in cultural heritage, especially in 3D and interactive storytelling systems. This department is active in several European projects (CARARE, V-MusT, Etruscanning, 3D-ICONS) and realises commercial projects in CH in Belgium and Netherlands.



A technical paper on how to create a landscape recontruction in 3D, from start to finish. This paper will be some kind of tutorial. Every step will be explained with easy to follow media (images/video/…).

This documentation will hopefully boost landscape reconstruction, and make it more accessible to build your own without having to find out yourself (cause it takes time!).

On the end it will be easier to predict the cost of your project, the amount of development time and the result.


Keypoints: Sustainable, adjustable, expendable, open source, cross platfrom (pc/mac), durable,…


Meaning of this blog:

I’ll post my work in progress and explain the basics, to finally reach my goal .It will be trial and error all the way!

I’ll also post my bottlenecks (bugs, problems,…) so people can always step in via comments to advice.


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